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The contribution of
time and the devotion of the Little League umpire often go without
reward, if not unnoticed. As a representative of the Little League
Program, a movement that serves youth around the world, and has earned
wide respect for its integrity and discipline, the umpire occupies a
unique role. Likened to a police officer, the umpire must command
respect and enforce the rules of the game. The umpire must also have
knowledge of children and make every effort to be a good ambassador for
Little League.
Decisions by umpires are frequently
questioned, a privilege long enjoyed by people who watch baseball.
Umpires can, and do, make mistakes and should be the first to admit it
should a misinterpretation of a rule occur. There are times when the
inexperienced umpire may attempt to "even up" a bad decision. This is
poor policy.
The umpire should be sure a pitched,
batted or thrown ball has reached the fielder's glove and the play is
complete before making a call. Every play must be completed before the
final call is made.
An umpire should be conveniently
"deaf" at times and should see and hear only that which is necessary
while on the field of play. Every umpire should review his or her
attitude occasionally and determine if it is in the best service to
Little League.
Become a Volunteer Umpire
The following attributes are most important when carrying out the essential duties and responsibilities of umpiring:
• Understanding: This
is vital as far as the players are concerned. The umpire must study,
and know the rules and regulations while also studying the Little
Leaguers whose reactions do not always coincide with the adult.
• Mental Attitude: In
baseball, it is characteristic for players to question the umpire at
times regarding decisions. Before reprimanding a player for something
said, the umpire should attempt to let the player see a willingness to
assist with the problem.
• Cooperation: A
willingness to take time to answer a player when there is a question,
whether it is on the playing field or off. Gain the player's confidence
and good will.
• Conduct: The Little
League umpire should lean towards accommodating some things that occur
on the field. Managers should not set a bad example by rushing on the
field and causing a disturbance. When this does occur, the umpire should
be the one to set the example by remaining calm and exercising good
judgment.
• Appearance: It is
not necessary for the umpire to have the very best clothing, but he or
she must be clean and neat. Shoes should always be shined and the
umpire's cap worn. Sport shirts and trousers of dark-blue material are
the normal Little League attire. Leagues should acquire and maintain
umpires equipment for use by the league's umpires.
New Umpires:
In Little League, there are many
umpires who lack experience. When an experienced umpire is working with a
new umpire, every effort should be made to assist the new official with
the fine points of the position.
Remember, the game is what the
umpire makes it. YOU are part of the game. YOU are important to the
game, but YOU are not more important than the game.
Controlling the Game:
• When calling balls and strikes,
permit the catcher plenty of room, but get as close as possible without
interfering. See Rule 5.09 (b), umpire interference can occur.
• Wait until the ball is in the catcher's mitt before calling the pitch.
• Call the pitches what they are.
Some catchers will attempt to assist in umpiring by calling out balls or
strikes. Politely remind them you are the umpire and will call the
pitches.
• When catchers pull pitches over the
plate, warn them to stop. When catchers do this, they are acknowledging
the pitch was not a strike and are attempting to influence the umpire
or inflame the fans.
• Wait until the ball settles before
calling it a fair or foul ball, unless it touches a person or object.
Batted balls can strike in foul territory and still become fair balls
and visa versa.
• Time should not be called before a
play is completed. Catchers often ask for time following a base on
balls. Do not grant it until the batter/runner has reached first base
and ceases to move forward.
• When the play is completed, then call it. Prompt action saves many arguments.
• A critical play could
unintentionally be nullified if time is called too soon. Every umpire
should be aware of this and avoid calling “time” or “foul ball” too
soon.
• Calling "time" too often will
extend the time of the ball game. Many solutions are being sought to
speed up a game. Limit the use of “time” to only when necessary.
• Watch the ball! Do not move away
from a play too soon. The adage "keep your eye on the ball" can save
embarrassing moments, particularly if a ball is dropped.
• If a ball is "live", never touch it. This will seldom occur, but always be alert and allow players to field or throw it.
• When a judgment decision is made,
no explanation is necessary. Explain a decision only when an
interpretation of a rule is in doubt.
• On an appeal play, make no decision unless an appeal is made properly. Get set for the next play.
• Appeals are intended to keep the defense on the alert. DO NOT assist by making a decision before the appeal is made.
• You may get hit if you stand in
fair territory when calling plays at home plate. Almost all plays around
home plate can be called from a position in foul territory. Make every
effort to avoid any interference.
• Get into position quickly when a
ball has been batted or thrown. Be alert and move fast. Hustle makes a
big impression and helps you.
• Do not make decisions on the run.
Stop in time to get set and then call the play. Your vision can be
blurred if you are on the move.
• Be sure bases are secure and
positioned, as they should be. Unless bases are in exact position,
difficult situations can develop.
• When getting into position, be sure
you are not obstructing the view of a fielder. Always check with a
fielder who may be in back of you.
• Get as close to every play as
possible without getting in the way of the play. Always try to be
looking into a play, avoid your vision being blocked out.
• Hustle out to the outfield on fly balls to assure a proper "catch." A trapped ball off of the ground or fence is not an out.
• Try to anticipate the next play before it occurs, but do not assume it will happen
• When there is no doubt about a call, make it routinely; but when a
play is close, give the action necessary to imply there is no doubt that
it was exactly as you called it. Everyone admires the umpire who
indicates certainty and authority.
• Make your calls in fair territory
at first base except when the pitcher is covering the base, or when a
batted ball is fielded by the first baseman, pitcher or catcher near to
the first base line. The best position to call such a play is in foul
territory, about ten feet toward home from first base.
• Be sure to line up with runners on
base when a fielder is about to catch a fly ball, to make sure the
runner does not leave too soon. With runners on first or second, leave
third base to the home plate umpire.
• Never be without a rulebook. Use it
when necessary. It is better to refer to the rulebook to settle a
dispute than have a protest and find you were wrong.
• Hustle, Hustle, Hustle!! This is the attitude of a good umpire.
Helpful Hints for the Little League Umpire:
• Every game is a new game. Don't worry if you have had a bad game. Review it and try to analyze your mistakes.
• Patience, is not only a virtue, it
is an essential. The umpire controls the environment. If he (or she)
loses his temper, he loses control.
• Umpires function as a team. They
should not be critical of each other on or off the field and should
support each other as necessary.
• Umpires should keep themselves physically fit.
• Calls should be made firmly and
without hesitation. Umpires who are exhibitionists detract from the game
and do nothing to improve it.
• Umpires may be requested to explain a decision but should not become involved in an argument about it.
• Plate umpires should make sure the
next batter is ready as soon as the pitcher has finished warming up.
Delays can ruin a good ball game. It is up to the umpire to keep players
hustling and the game moving.
• Umpires should always be alert to field conditions that may call for special ground rules.
• Umpires should see to it that
managers, coaches and players are in their proper places during a game
and that equipment not in use is removed.
Calling a Game
When a decision must be
made about calling a game due to weather conditions, darkness or other
factors, all umpires involved should confer before a decision is
reached. However, it is the prerogative of the umpire-in-chief to make
this decision on his/her own.
What is Expected of the Little League Umpire:
Umpiring has long been recognized as a
key responsibility assumed by volunteer personnel in the Little League
program. It is an activity that requires more than just knowledge of the
sport.
Every umpire must know the rules, and
should possess personal characteristics that inspire leadership, respect
and confidence. In dealing with youngsters, the Little League program
must seek out personnel with these qualifications. The umpire, like the
manager and coach, should set an example for youngsters to emulate.
As the individual in charge of the
game, the umpire must, as the only adult on the field, maintain the
mantle of leadership and respect from all concerned. In this effort, an
understanding of the ways and manners of youngsters is essential. All
are different and all should be treated as individuals. Every effort
should be made to encourage the youngster's friendship and knowledge
that the umpire is one who can be counted on for help.
A good personal appearance adds much
to the umpire's stature. As such, every effort should be made to be
properly and neatly attired in order to lend dignity and authority to
the position.
The umpire must be a student of the
rulebook. Because Little League rules differ from those of conventional
baseball, these differences are important, as is the use of good
judgment in making decisions.